Tarot possible stats
Removing the min-max table until we further test. The bilibili wiki is 100% wrong on 90% on the stats and what’s a min roll and a max, so please wait until we finish testing.
Sword of Convallaria Tarot Sets
Tarot accessories are the endgame grind for gear in this game, outside of getting dupes for specific SSR armors and weapons. There are currently more than 15 types you can grind, and each one has a different set effect.
If you have the rest of the enhanced effects (or any) from the ones we’re missing, please dm me on Discord (sefhi).
Verdict of Justice | Increases Crit by 15%. Enhanced effect: Increases Crit DMG by 15%. | |
Majesty of the Emperor | While attacking a [Healthy] enemy, increases DMG by 10%. Enhanced effect: DMG dealt increases by 15% additionally when attacking [Healthy] enemies. | |
March of the Chariot | Gain [Move 1] if you do not use Active Skill but choose [Standby]. The effect lasts for 2 turns. Enhanced effect: Changes effect to: Gains [▲Move 2] when not using any active skills and [Standby], lasting for 2 turns. | |
The Dream of the Magician | Increases DMG by 8%. When casting the skill, for each additional enemy hit, the DMG dealt increases by 4%, up to 12%. Enhanced effect: Changes effect to: Increases DMG dealt by 16%. When casting skills, for each additional enemy hit, DMG dealt increases by 8%, up to 24%. | |
Guidance of the World | Restores 1 NRG if you do not use Active Skill but choose [Standby]. Enhanced effect: If no active skills are used and [Standby], all active skill cooldowns are reduced by 1 turn. | |
Silence of the Hermit | Reduces DMG taken by 10%. Enhanced effect: Decreases DMG taken by an additional 10%. | |
Desire for Temperance | At the beginning of the battle, gain a [physical shield] equal to 25% of your P.ATK plus your M.ATK. The shield cannot be dispelled. Enhanced effect: Decreases DMG taken by 15% when the character has a [shield]. | |
Gibbous Moon | At the end of the turn, heals 20% HP if you’re [Injured]. Enhanced effect: When the character is injured, healing received increases by 15%, and further increases to 30% when in the dying state. | |
Rays of the Sun | When attacking an [Injured] enemy, ignores 20% DEF. Enhanced effect: When attacking [Injured] enemies, additionally ignore 20% of their DEF. | |
Mercy of the High Priestess | Increases Healing effect by 15%. Enhanced effect: Increases healing effect by 15% additionally. If the target is [Dying], the healing effect further increases by 15%. | |
Elegance of the Empress | After casting the skills to an ally, transforms the target’s 1 debuff into [Level 1 Buff Effect] for 2 turns. Enhanced effect: After casting a skill on an ally, additionally convert 1 [debuff] on the target into [Level 1 Buff] that lasts for 2 turns. | |
Destruction of The Tower | When it’s not their turn, the DMG dealt is increased by 20%. Enhanced effect: While it’s not the character’s turn, gains 40% [Life Steal] when dealing DMG. | |
Temptation of The Devil | When 1 character is defeated, gains 1 stack of [Devil], which cannot be dispelled or immunized until the battle ends. Enhanced effect: Changes effect to: For each 1 character defeated in battle, gains 2 stacks of [Devil], which cannot be dispelled or immunized until the battle ends. | |
Redemption of The Judgment | When the turn is over, expels 2 [Attribute Buff] of 1 random enemy within 2 tiles. Enhanced effect: Changes effect to: When the turn is over, dispels 2 [Attribute Buff] from 1 random enemy within 2 tiles of the character. Inflicts [Judgment] for 2 turns. | |
Course of Fortune | At the beginning of the turn, gains 1 random buff effect from the [Wheel of Fortune]. Enhanced effect: At the start of the turn, gains 1 additional random [buff] of [The Wheel of Fortune]. | |
The Innocence of Fools | HP increased by 10%. When attacking actively, if your maximum HP is greater than the target’s, damage caused increases by 10%. Enhanced effect: HP is additionally increased by 10%. When actively attacking, if the character’s HP percentage is greater than the target’s, DMG dealt is additionally increased by 10%. | |
The Law of the Emperor | Reduces [Area Damage] received by 20%. | |
The source of strength | When attacked by a character with [Self-Restraint Function], damage received is reduced by 10% ; when attacking a character with [Self-Restraint Function], 15% of the target’s defense is ignored. Enhanced effect: When attacked by a character with [Self-Restraint Function], DMG taken is reduced by an additional 10%. When attacking a character of [Self-Restraint Function], ignores an additional 20% of the target’s DEF. |
In game The Magician for each additional hit on 1 enemy. I dont know who wrong @@
For the legendary tarots substats I have an m.def at 50, so the max is not 38.
Yeah, looks like a lot of the lines from the CN wiki are just flat out wrong, I’ll be updating them today!
I’m still also trying to find something online that shows the unique substats for each tarot. All I’ve been able to learn is that your 4th perk has to be legendary to roll it.
Regarding Elegance of the Empress, do AOE skills like AOE heal applies Tarot’s effect to all characters healed? cuz i think its very op and should be nerfed asap.
Is there a list of the different substats we can get? So far i’ve only seen m.atk, p.atk and Max HP
Will this be like Hoyoverse artifact grinding where each time you spend stamina you get random pieces of gear, each with random sub-stat rolls? And when you level them up, you don’t know which sub-stat gets upgraded?
Yes. A little bit different tho since you can “preview” the next stat after you level up a bit so you can decide if you wanna keep going or go for another piece