Melee Attack Increase: 24%
Health Recovery: 110
Target: Self
Effect: Activate when current HP is at 50 HP or less
Damage Reduction: 0.5%
Healing Increase: 6%
Defense Increase: 6%
Target: All Allies
Effect: At the start of each round, Recover a percentage of your team’s health
Health Recovery: 11%
Magic Attack Increase: 24%
Target: Enemy
Effect: Enemy Attack Reduction
Reduction: 1.5%
Status Effect Accuracy Increase: 16%
Target: Enemy
Effect: Decrease Critical Resistance of Enemies
Reduction: 1.5%
Additional Damage: 6%
Critical Damage Increase: 55%
Target: Self
Effect: Alter remaining cooldown of the active skill to 0s
Cooldown: 21s
Melee Attack Increase: 24%
Defense Increase: 6%
Target: Self
Effect: When hit, gain a buff that increases Attack per stack (10 Max Stack)
Attack Increase Per Stack: 1%
Magic Attack Increase: 24%
Target: Self
Effect: When Current Health is at a certain percentage, Increase Magic Crit Rate
Health Thresholds: 100%
Magic Crit Rate Increase: 1.5%
Range Attack Increase: 24%
Target: Self
Effect: When Current HP is 50 or more, increase Melee and Ranged Defense
Melee Defense Increase: 18%
Ranged Defense Increase: 18%
Magic Attack Increase: 24%
Status Effect Resistance Increase: 1%
Target: All Allies
Effect: Critical Resistance Increase for your entire team
Critical Resistance Increase: 1.5%
Attack Increase: 24%
Target: Self
Effect: Attack Speed Increased for 10 seconds
Attack Speed Increase: 10%
Cooldown: 30~12s
Magic Attack Increase: 24%
Magic Critical Hit Chance Increase: 1%
Target: Self
Effect: Increased the final damage of Active Skills
Active Skill Damage Increase: 5%
Spell Element: Cannot be removed
Magic Attack Increase: 24%
Ignore Damage Reduction: 1%
Target: All Allies
Effect: Increase your team’s Attack for 10 seconds
Attack Increase: 10%
Cooldown: 20 seconds
Defense Increase: 24%
Damage Reduction: 1%
Target: Self
Effect: Remove 1 Debuff in effect
Cooldown: 30s
HP Increase: 18.4%
Target: Self
Effect: At the Brink of Death. Become Immune to damage for 3 seconds
Target: Self
Effect: At the brink of Death. Prevents death when receiving fatal damage
Cooldown: 360 seconds
Magic Attack Increase: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When Current Health is at a certain percentage or more, Increase Magic Attack
Health Thresholds: 100%
Magic Attack Increase: 15%
Magic Attack Increase: 18.4%
Target: All Allies
Effect: Healing received increase
Health Recovery: 1.5%
Melee Attack Increase: 18.4%
Target: Self
Effect: DMG Reflect: Upon getting hit by the target, deal 1 addition hit equal to 50% of the damage
Defense Increase: 24%
Healing Receive Increase: 6%
Target: Self
Effect: Generates a shield at the start of the game that absorbs a percentage based on Caster’s HP
Shield Absorption: 20%
Magic Attack Increase: 24%
HP Increase: 6%
Effect: Transfers a percentage of damage taken to one of the allies with Highest HP excluding yourself
Damage Transfer: 2.5%
Magic Attack Increase: 24%
Magic Critical Strike Chance Increase: 1%
Target: All Allies
Effect: Increases entire team’s critical damage
Critical Damage Increase: 9%
Attack Speed Increase: 2%
Additional Damage: 1%
Target: All Allies
Effect: Increase’s entire team’s Additional Damage
Additional Damage Increase: 0.5%
Melee Attack Increase: 24%
Target: Self
Effect: When current HP is 50 or more, Status Effect Resistance Increased
Status Effect Resistance Increase: 2.5%
Melee Attack Increase: 24%
Melee Critical Chance Increase: 1%
Effect: When hit, deal bonus damage equal to a percentage of Attack Power
Bonus Damage: 10%
Magic Attack Increase: 24%
Damage Reduction: 1%
Target: Self
Effect: When hit, Increases the target unit's defense per stack (up to a maximum of 12 stacks)
Defense Increase Per Stack: 1%
Melee Attack Damage Increase: 24%
Melee Critical Strike Chance Increase: 1%
Target: All Allies
Effect: Increase the team’s ATK
Team ATK Increase: 9%
HP Increase: 24%
Magic Attack Increase: 6%
Target: All Allies
Effect: Apply team buff
Attack Increase: 2%
Defense Increase: 2%
HP Increase: 24%
Target: All Allies
Effect: Increase the entire team’s Defense
Team Defense Increase: 9%
Magic Attack Increase: 24%
Attack Speed Increase: 1%
Target: All Allies
Effect: Increases your entire team’s critical hit chance
Critical Hit Chance Increase: 0.5%
Ranged Attack Damage Increase: 24%
Ranged Critical Strike Chance Increase: 1.0%
Target: Self
Effect: Increase target by 1~3, Healing Reduction by 35
Melee Attack Increase: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When current health is above a certain percentage, Melee critical strike chance increased
Health Thresholds: 100%
Melee Critical Strike Chance Increase: 1.5%
Melee Attack Increase: 24%
Target: Self
Effect: On kills, gain a stack that increases your Attack (Max 20 stacks)
Attack Increase Per Stack: 0.5%
Melee Attack Increase: 24%
Target: Self
Effect: When the current HP is at 50% or less
Attack Increase: 5%
Attack Speed Increase: 3%
Ignore Damage Reduction: 2%
Ranged Attack Increase: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When HP is above a certain percentage, Increases ranged critical strike chance
Health Thresholds: 100%
Ranged Critical Strike Chance Increase: 1.5%
Magic Attack Increase: 24%
Magic Critical Strike Chance Increase: 1%
Target: All Allies
Effect: Increases your entire team’s attack
Team Attack Increase: 9%