After you do a few pulls in the gacha, you will unlock the Altar system, which guarantees specific SSR units of your choice.
You can select up to 5 units per faction and you have to fill it completely, if not it will not work.
That said, let’s talk about our recommendations for this system and what units we consider best to aim for.
As usual, these are just our recommendations, each account is different so use only as reference.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank that gets M.DMG Taken Down as long as he has a shield up. He gains shields based on Max HP with his Special (every 4 basic attacks) and with his Ultimate while also dealing AoE damage.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Provides Shield at the start of the battle and with her Ultimate. Constantly heals other vassals as long they can maintain their shield.
Her shields are based on Max HP, and similar to other tanks / supports, you can ignore her basic attack and focus on the rest of her skills.
Her ultimate can be used not only to move the whole team around, but also to cheese a lot of boss mechanics, like the Rat King.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Starry-Eyed and Friedrich should always be on your Altar, since they are used in most game modes we currently have.
Cecia started as a summoner exclusive unit but since most content right now is AoE, she’s moving to be a solid meta pick.
The rest of the units it’s more preference than anything else, but make sure you include enough moon phases to have proper rotations.
Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
One of the strongest damage dealers in the game that's not an Ancestor. Worth investing since long term you will be able to max him out (Ancestors are a lot harder to get).
His damage and build revolves around basic attacks and stacking crit rate, while also transforming his basic attacks into AoE when he bursts.
In my opinion, one of the best (if not the best) damage dealer in the game with potential long term to scale even better.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
The Church faction is less flexible in my opinion since there are clearly stronger units and units you would only use as fillers.
Van Helsing, Acappella and Thibault should always be there in my opinion.
Edina is a nice healer and paired with Theophane should give you enough sustain in most situations.
Good tank but only for summoner oriented team compositions. Provides sustain for all summon units in the battlefield with her passive and also CC with her Ultimate.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
The “worst” faction since there are only 6 available units at the time of writing this guide.
Outside of Bella, since she’s one of the best tanks in the game, fill with whatever units you like more as long as you can have full rotations in your team.