Even if NIKKE is a pretty casual game, there are a few settings that make a big difference in your gameplay and how easy some stages can be, hence this guide based on Allyane’s video.
It doesn’t matter if you’re a new player or a veteran, let’s go over the best settings for the game and why it’s important to toggle them on / off in no particular order.
By default, the game runs at 30 frames per second, which is already a disadvantage for most players. The game calculates fire rate based on your frames, meaning anyone playing at 60 FPS is doing more damage than you.
This applies mostly for machine guns, assault rifles and SMG where the other weapons don’t benefit as much. The game also caps coordinated operations and PVP at 30 FPS to avoid issues with people playing on lower end smartphones.
These calculations not only apply to your units but also enemy projectiles. If you have issues dealing with some boss projectiles (train, Modernia, Chatterbox, etc.) try lowering your frames to 30.
This one it’s pretty obvious, but screen shake just makes it hard to concentrate in the fight and see what’s going on. Zero benefit on having this option toggled on.
This was a pretty big quality of life that NIKKE introduced a year after release. By default, when a boss or elite enemy appears, the game will zoom in where they are making you miss shots or just completely switching where your characters are aiming. Turn this off, please.
This is a preference, but having them always show is a distraction on a 3-minute-long fight where you need to focus on specific enemies, mechanics and QTEs (red circles). Recommended to turn off completely or just to have it “once per day”.
This has also been a complaint in coordinated operations, since by default you can’t switch them off, making people playing rocket launcher / sniper rifles lose focus or miss shots because of these animations.
These two options makes it easier to snap to specific parts of the boss automatically, helping you aim for the core or small parts on the side if there’s any.
The problem with this setting is that a lot of times you want to aim for multiple zones where you can potentially hit multiple parts at the same time (double-dipping) and this option will make that impossible.
This is an option that most people can leave on until they start learning more advanced gameplay mechanics, since for the most part it will help you latch faster to the enemies.
Another quality of life introduced more than a year after release, you can now turn off the blur when aiming with sniper rifles. This makes it easier to see what’s going on, incoming projectiles, and in general have an easier time understanding the fight.
This is an important setting since most people manual sniper rifle units because a big part of the meta character use that weapon type, and it’s better to spam shots with them rather than full charging (for most, not all units).
One of the most annoying settings that some people will have on by default depending on your device.
This will change the focused unit randomly through the fight, breaking your focus, making you miss shots and changing where you are aiming. Another setting that should be 100% off.
This is the last setting we’ll talk about, aspect ratio. This can make some bosses a breeze or a nightmare. We’ll use train as an example:
There are a lot of fights that benefit from this, so you will have to experiment and switch depending on the fight.
This also applies to some minigames like MOG where it’s easier to play on vertical since projectiles bounce on the screen.