In the Echo Shop, you can use “Mileage” tickets obtained by pulling in the normal banner.
The “Spirit” of a Vassal can be bought to limit break those units, helping to further increase their base stat and overall power. You need 200 Fragant Residue in order to acquire a dupe.
Spirits are only dupes, it will not give you the unit if you don’t have them.
As a F2P player, you will not be able to get 200 tickets too often, in general it will take at least 1–2 months to accumulate enough resources to “pity” one dupe with this currency depending on current events.
There are only two situations in my opinion:
Units you can buy will rotate every day, you can check them below 👇. If there’s any character missing, dm me on discord (sefhi).
A support that links with another vassal to buff and acts as a secondary health. This link also applies All DMG Taken Down to both Ami and the other unit.
If Ami or the linked unit HP fall below 50%, both of them recover a percentage back but this effect can only be activated once.
Her Ultimate teleports everyone on the team to the targeted location and applies an ATK Speed buff for 10 seconds, while Ami and he linked unit also gain All DMG Up.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank that gets M.DMG Taken Down as long as he has a shield up. He gains shields based on Max HP with his Special (every 4 basic attacks) and with his Ultimate while also dealing AoE damage.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Assassin with 150% ATK Speed passive increase for 10 seconds at the start of the battle thanks to his Special skill. Cheap Ultimate that not only deals damage, but also stuns and applies the same buff as his Special.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Provides Shield at the start of the battle and with her Ultimate. Constantly heals other vassals as long they can maintain their shield.
Her shields are based on Max HP, and similar to other tanks / supports, you can ignore her basic attack and focus on the rest of her skills.
Her ultimate can be used not only to move the whole team around, but also to cheese a lot of boss mechanics, like the Rat King.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Applies Bleed with basic attacks and every other basic attack, if the target is Bleeding, duplicates the amount of stacks (up to 10). Her Ultimate also restores HP if attacking enemies with DoT effects.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Heals every 4 basic attacks but only 1 ally with lowest HP. Her Talent also provides All DMG Taken Down to everyone for 10 seconds if they're in range of her Ultimate.
Ultimate heals based on Edina's max HP 5 times, but it's also only 1 target. Great healer, but her biggest downside is that it's always single target.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Assassin that increases the cost of her Ultimate everytime you cast it. Both her Special and Ultimate rush to the targeted enemy and apply a Bleed that can stack up to 10 times (12 second duration).
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Staple sub DPS for summoner teams. You want to use her Ultimate to buff ATK Speed on all allied summoned units, since some of them tend to be quite slow (Transcendent Noah for example).
Not really worth using outside summoner oriented teams since she's used for her utility there, rather than her damage output.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
His Talent allows him to 'store' damage and gain a shield based on 50% of the total damage (up to 30% Max HP).
He can restore his own HP every 4 basic attacks while his Ultimate allows him to cheese boss mechanics with a taunt and shield that can protect everyone in the team. His ultimate on auto will have positioning issues, so it's recommended to manual him.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
One of the strongest damage dealers in the game that's not an Ancestor. Worth investing since long term you will be able to max him out (Ancestors are a lot harder to get).
His damage and build revolves around basic attacks and stacking crit rate, while also transforming his basic attacks into AoE when he bursts.
In my opinion, one of the best (if not the best) damage dealer in the game with potential long term to scale even better.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Tank with passive HoT (heal over time) on his Talent. His Special skill also allows him to heal someone to his right, left or rear if their HP falls below 70% once per battle.
When using his Ultimate he will move all allies and provide damage reduction plus heals over time for 8 seconds.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
At the beginning of the battle Augustine will use a chain to pull an enemy, deal P.DMG, stun him for 2 seconds and apply an Otherwordly Mark. He deals 30% increased DMG to marked enemies and when they die, allies recover 1 Bloodsoul.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank but only for summoner oriented team compositions. Provides sustain for all summon units in the battlefield with her passive and also CC with her Ultimate.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.