Deichgraf - Flamberge

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Written by Archlams

Published on: 2025-03-23

Updated on: 2025-03-23


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gunsmoke frontline Deichgraf - Flamberge basic attack

Boss kit

gunsmoke frontline Deichgraf - Flamberge basic attack

Blazing Judgment

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

gunsmoke frontline Deichgraf - Flamberge skill 1

Universal Judgment

Randomly bombard every enemy unit of the field in succession, each dealing targeted Physical damage equal to 50% of attack.

gunsmoke frontline Deichgraf - Flamberge skill 2

City Warden’s Protection

Permanently gainst 3 stacks of [Edifice].

If [Edifice] is cleansed by an enemy, all enemy units permanently gain 1 stack of [Siege].

[Edifice] - Increase defense by 25%. 1 stack is consumed upon being attacked.

[Siege] - Increase damage dealt by 15%. Can stack.

Notes:

This skill makes offensive dispel a requirement. Boss casts it on turns 1,2,4 and 5.

Any instance of offensive dispel will purge all three stacks of the buff. Some notable sources of offensive dispel include:

  • Qiongjiu Qiongjiu Qiongjiu fixed key Efficient Planning
  • Tololo Tololo Tololo fixed key Galactic Cruise
  • Vepley Vepley Vepley Skill II: Exclusive Stage
  • Daiyan Daiyan Daiyan Skill I: Absolute Tuning
  • Peritya Peritya Peritya Skill I: Fixed Erosion
  • Battlepass SSR SMG: Classified Manuscript
  • [Heat Recovery] buff (for turns 1 and 4)

gunsmoke frontline Deichgraf - Flamberge skill 3

Sword of Damocles

Marks the nearest enemy target. At the start of next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores cover.

If the target’s HP is above 65% after the attack, the attacker gains [Guilty, too], increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%.

Notes:

This skill makes running a sustain (including self-sustain) character preferable, with shielders being able to maximize the debuff effect on the boss. Notable shielders include:

  • Makiatto Makiatto Makiatto
  • Suomi Suomi Suomi

gunsmoke frontline Deichgraf - Flamberge skill 4

Scattered Cross Prison

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3x7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains [Tenacity] for 2 turns.

gunsmoke frontline Deichgraf - Flamberge skill 4 range

[Tenacity] - Reduce defense by 50%. Increase stability damage taken by 1.

Notes:

Provides an enormous bonus for using Papasha Papasha Papasha (or any other summoner we don’t have on global yet). If you brought Papasha Papasha Papasha - you need to soak this attack with every doll and Papasha Papasha Papasha ’s City Guard.

To prevent City Guard from running away, you need to equip Papasha Papasha Papasha ’s fixed key - Unwavering Conviction.

If you did not bring Papasha Papasha Papasha , use this attack to shave off some stability.

gunsmoke frontline Deichgraf - Flamberge passive skill

Immovable Fortress

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.


Squad Preparation

Include enough sources of offensive dispel to deal with [Edifice] buff.

Pick a source of sustain to maximize the effect of [Guilty, too].

Papasha Papasha Papasha : Slap Papasha Papasha Papasha into your best squad for extra defense reduction and stability damage. Avoid picking Ammo Type Penetration Aid for that squad.

Papasha Papasha Papasha : Position your Papasha Papasha Papasha for City Guard to soak turn 1 cross attack with no movement required. There are two eligible center spots for that.

gunsmoke frontline Deichgraf - Flamberge papasha spawn positions


Turn order

Boss follows a straightforward 3 turn rotation:

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Papasha Papasha Papasha : position everybody for cross attack.

No Papasha Papasha Papasha : position dolls to deplete boss stability.

Makiatto Makiatto Makiatto , no Papasha Papasha Papasha and no Suomi Suomi Suomi : Move Makiatto Makiatto Makiatto away from cross-AoE to preserve the effect of Fixed Key: Absolute Concentration.

Heat Recovery: Apply [Heat Recovery] to dispel [Edifice] during boss turn.

  1. Skill I: Universal Judgment
  2. Skill III: Sword of Damocles
  3. Skill II: City Warden’s Protection

Dispel the [Edifice] buff.

Position the target for [Sword of Damocles].

Makiatto Makiatto Makiatto : Use Ultimate: Absolute Mental Defense in preparation for [Sword of Damocles] damage.

  1. Basic Attack: Blazing Judgment
  2. Skill I: Universal Judgment
  3. Skill IV: Scattered Cross Prison

Dispel the [Edifice] buff.

Heal up and shield [Sword of Damocles] target.

Papasha Papasha Papasha : position everybody for cross attack.

No Papasha Papasha Papasha : position dolls to deplete boss stability.

Heat Recovery: Apply [Heat Recovery] to dispel [Edifice] during boss turn.

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Papasha Papasha Papasha : position everybody for cross attack.

No Papasha Papasha Papasha : position dolls to deplete boss stability.

  1. Skill I: Universal Judgment
  2. Skill III: Sword of Damocles
  3. Skill II: City Warden’s Protection

Dispel the [Edifice] buff.

Position the target for [Sword of Damocles].

  1. Basic Attack: Blazing Judgment
  2. Skill I: Universal Judgment
  3. Skill IV: Scattered Cross Prison

Dispel the [Edifice] buff.

Heal up and shield [Sword of Damocles] target.

Makiatto Makiatto Makiatto : Use Ultimate: Absolute Mental Defense in preparation for [Sword of Damocles] damage.

Papasha Papasha Papasha : position everybody for cross attack.

No Papasha Papasha Papasha : position dolls to deplete boss stability.

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Deal damage.


Daily Aid Notes

Ammo Type Penetration:

Penetration stacks additively with other sources of defense reduction. Excluding Yoohee Yoohee Yoohee buff effect, overcapping penetration does not provide any effect.

A squad with a source of [Def Down II] and Papasha Papasha Papasha (a summoner) to apply [Tenacity] provides 80% defense reduction.

Using an Ammo Type Penetration Aid in such a squad effectively reduces its effect from 50% to 20%.

Aid of this category is better used in a 5-doll squad with no summoners.

Distance Precision Targeting:

Range for both long and short variations is calculated relative to the center tile of the boss, not its whole body.

gunsmoke frontline Deichgraf - Flamberge boss size calculation

High Explosive Warhead:

25% critical chance increase is a pretty decent Aid, increasing damage of affected dolls by 6+% depending on your investment/weapon.

Its effectiveness falls drastically once you overcap your crit chance, with prime examples being baseline Makiatto Makiatto Makiatto reaching 100% crit chance on her own, and seasonal element dolls getting an extra 30% critical rate increase from seasonal Aid.

A squad built around rental V6C6 Klukai Klukai Klukai during a corrosion season will have little to no benefit from High Explosive Warhead Aid.


Example runs

Fire squad, QJ as dispel provider, Papasha, no shields, no Stability Break delay.

Makiatto as [Sword of Damocles] target, Tololo as dispel provider, no additional sustain, no Stability Break delay.

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