Deichgraf - Flamberge

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Written by Archlams

Published on: 2025-03-23

Updated on: 2025-03-23


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gunsmoke frontline Deichgraf - Flamberge basic attack

Boss kit

gunsmoke frontline Deichgraf - Flamberge basic attack

Blazing Judgment

Selects the nearest Doll on the field, dealing targeted Physical damage equal to 80% of attack to them.

gunsmoke frontline Deichgraf - Flamberge skill 1

Universal Judgment

Randomly bombard every enemy unit of the field in succession, each dealing targeted Physical damage equal to 50% of attack.

gunsmoke frontline Deichgraf - Flamberge skill 2

City Warden’s Protection

Permanently gainst 3 stacks of [Edifice].

If [Edifice] is cleansed by an enemy, all enemy units permanently gain 1 stack of [Siege].

[Edifice] - Increase defense by 25%. 1 stack is consumed upon being attacked.

[Siege] - Increase damage dealt by 15%. Can stack.

Notes:

This skill makes offensive dispel a requirement. Boss casts it on turns 1,2,4 and 5.

Any instance of offensive dispel will purge all three stacks of the buff. Some notable sources of offensive dispel include:

  • Qiongjiu fixed key Efficient Planning
  • Tololo fixed key Galactic Cruise
  • Vepley Skill II: Exclusive Stage
  • Daiyan Skill I: Absolute Tuning
  • Peritya Skill I: Fixed Erosion
  • Battlepass SSR SMG: Classified Manuscript
  • [Heat Recovery] buff (for turns 1 and 4)

gunsmoke frontline Deichgraf - Flamberge skill 3

Sword of Damocles

Marks the nearest enemy target. At the start of next turn, fires multiple rockets at the target, dealing AoE Physical damage equal to 90% of attack that ignores cover.

If the target’s HP is above 65% after the attack, the attacker gains [Guilty, too], increasing damage taken by 30%. For every 10% of remaining HP of the target above 65%, the damage taken increases by an additional 5%.

Notes:

This skill makes running a sustain (including self-sustain) character preferable, with shielders being able to maximize the debuff effect on the boss. Notable shielders include:

  • Makiatto
  • Suomi

gunsmoke frontline Deichgraf - Flamberge skill 4

Scattered Cross Prison

Deals AoE Physical damage equal to 20% of attack to all enemy targets in a 3x7 cross-shaped area around the user. For each enemy target hit, deals 2 points of fixed stability damage. If at least 6 enemy targets are hit, gains [Tenacity] for 2 turns.

gunsmoke frontline Deichgraf - Flamberge skill 4 range

[Tenacity] - Reduce defense by 50%. Increase stability damage taken by 1.

Notes:

Provides an enormous bonus for using Papasha (or any other summoner we don’t have on global yet). If you brought Papasha - you need to soak this attack with every doll and Papasha’s City Guard.

To prevent City Guard from running away, you need to equip Papasha’s fixed key - Unwavering Conviction.

If you did not bring Papasha, use this attack to shave off some stability.

gunsmoke frontline Deichgraf - Flamberge passive skill

Immovable Fortress

Reduces stability damage taken by 2 points. For every 1 point of stability, damage taken is reduced by 2%. After Stability Break, stability index will be fully restored after 2 turns.


Squad Preparation

Include enough sources of offensive dispel to deal with [Edifice] buff.

Pick a source of sustain to maximize the effect of [Guilty, too].

Papasha: Slap Papasha into your best squad for extra defense reduction and stability damage. Avoid picking Ammo Type Penetration Aid for that squad.

Papasha: Position your Papasha for City Guard to soak turn 1 cross attack with no movement required. There are two eligible center spots for that.

gunsmoke frontline Deichgraf - Flamberge papasha spawn positions


Turn order

Boss follows a straightforward 3 turn rotation:

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Papasha: position everybody for cross attack.

No Papasha: position dolls to deplete boss stability.

Makiatto, no Papasha and no Suomi: Move Makiatto away from cross-AoE to preserve the effect of Fixed Key: Absolute Concentration.

Heat Recovery: Apply [Heat Recovery] to dispel [Edifice] during boss turn.

  1. Skill I: Universal Judgment
  2. Skill III: Sword of Damocles
  3. Skill II: City Warden’s Protection

Dispel the [Edifice] buff.

Position the target for [Sword of Damocles].

Makiatto: Use Ultimate: Absolute Mental Defense in preparation for [Sword of Damocles] damage.

  1. Basic Attack: Blazing Judgment
  2. Skill I: Universal Judgment
  3. Skill IV: Scattered Cross Prison

Dispel the [Edifice] buff.

Heal up and shield [Sword of Damocles] target.

Papasha: position everybody for cross attack.

No Papasha: position dolls to deplete boss stability.

Heat Recovery: Apply [Heat Recovery] to dispel [Edifice] during boss turn.

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Papasha: position everybody for cross attack.

No Papasha: position dolls to deplete boss stability.

  1. Skill I: Universal Judgment
  2. Skill III: Sword of Damocles
  3. Skill II: City Warden’s Protection

Dispel the [Edifice] buff.

Position the target for [Sword of Damocles].

  1. Basic Attack: Blazing Judgment
  2. Skill I: Universal Judgment
  3. Skill IV: Scattered Cross Prison

Dispel the [Edifice] buff.

Heal up and shield [Sword of Damocles] target.

Makiatto: Use Ultimate: Absolute Mental Defense in preparation for [Sword of Damocles] damage.

Papasha: position everybody for cross attack.

No Papasha: position dolls to deplete boss stability.

  1. Basic Attack: Blazing Judgment
  2. Skill II: City Warden’s Protection
  3. Skill IV: Scattered Cross Prison

Deal damage.


Daily Aid Notes

Ammo Type Penetration:

Penetration stacks additively with other sources of defense reduction. Excluding Yoohee buff effect, overcapping penetration does not provide any effect.

A squad with a source of [Def Down II] and Papasha (a summoner) to apply [Tenacity] provides 80% defense reduction.

Using an Ammo Type Penetration Aid in such a squad effectively reduces its effect from 50% to 20%.

Aid of this category is better used in a 5-doll squad with no summoners.

Distance Precision Targeting:

Range for both long and short variations is calculated relative to the center tile of the boss, not its whole body.

gunsmoke frontline Deichgraf - Flamberge boss size calculation


Example runs

Fire squad, QJ as dispel provider, Papasha, no shields, no Stability Break delay.

Makiatto as [Sword of Damocles] target, Tololo as dispel provider, no additional sustain, no Stability Break delay.