Acid Expansion
Deals AoE Physical damage equal to 80% of attack to all enemy units within 5 tiles, knocking them back by 1 tile. If 5 or more enemy targets hit, Nemertea takes 10 points of fixed stability damage.
While in Stability Break, targets instead the furthest and closest enemy units, dealing Physical damage equal to 100% of attack and knocking them back by 1 tile.
Festering Spittle
Selects the enemy targets with the highest HP and the lowest HP, dealing AoE Corrosion damage equal to 60% of attack that ignores Cover to them and all enemy units within a 3x3 area, and applies [Digestive Saliva] for 2 turns.
At the same time generates [Swamp] for 4 turns.
[Digestive Saliva] - Damage taken is increased by 20%. Can stack. Lasts for 2 turns. If cleansed, all ally units gain 1 stack of [Saliva-Dipped] for 2 turns.
[Saliva-Dipped] - Attacks ignore 5% of the target’s defense. Can stack.
[Swamp] - inflicts [Putrefaction] to enemy units that remain within the area at the end of their action, lasting for 1 turn. Considering a Corrosion tile.
[Putrefaction] - Mobility is reduced by 2 tiles. At the end of the action, take fixed damage equal to 50% of boss attack.
Notes:
Maintaining [Saliva-Dipped] buff on allies will require two cleanses each 2 turns: a single target (on even turns) and an AoE (on odd turns) one. Some notable sources of defensive cleanses include:
- Centaureissi: Ult, Key5 for S1/S2
- Suomi: Ult
- Mechty: Ult (Nightmarish Shroud), S2 (self)
- Peritya: Key3 (self)
- Papasha: S2 (self)
- Dushevnaya: Key6 (self) stand on ice tile
- Vector: V2 for Ult
- Ksenia: Key5 for S2/Support Attacks
- Colphne: Ult, Key5 for S1/S2, Common Key for any healer
- Cheeta: Key5 for S2
Crested Split
Randomly summon 1 [Flesh Vine] within 2-5 tiles of this unit.
Starting the next turn after being summoned, applies [Parasitic Seed] to a random enemy for 2 turns and deals Corrosion damage equal to 100% of attack (2062) to them. Upon death, applies [Brambles] to all enemy targets for one turn.
[Parasitic Seed] - Attack is reduced by 20%. Can stack. Can not be cleansed.
[Brambles] - Attack is increased by 10%.
Howl of the Hunt
Deals AoE Physical damage that ignores Cover equal to 100% attack to all enemies. For every 3 targets hit, gains 1 stack of [Trepidation] for 1 turn.
[Trepidation] - Defense is reduced by 20%, stacking up to 3 times.
Membrane Hardening I
When stability index is greater than 0, reduce damage taken by 80%.
Unable to receive stability restoration effects during Stability Break, restore stability index to full 2 turns after Stability Break.
Unstable Suture
When subjected to an active attack from an enemy Doll, if the attacking Doll has 3 or more buffs, Nemertea - Xenotype gains 1 stack of [Relaxation], to a maximum of 15 stacks.
[Relaxation] - At the start of the action, convert this into an equal number of [Fragile Membrane] stacks for 1 turn.
[Fragile Membrane] - Damage taken is increased by 2%, stacking up to 15 times.