Fighting against adversity
If self is in stability break, deals damage in an area around self equal to 50% of attack power, applies [Blade mark] to all enemies hit. For every 3 enemies hit, gain 1 stack of [Shocked] that lasts 2 turns.
[Blade mark]: At the end of action, take damage equal to 10% of the boss attack power, this debuff can stack. When dispelled, gain [Critical frenzy].
[Critical frenzy]: Critical damage increased by 10%, this buff can stack. Cannot be dispelled.
[Shocked]: Increase damage taken by 10%, stackable and cannot be dispelled.
Shake the earth and slice the shadow
Select 1 direction and then deal damage to all enemies in an area equal to 70% of attack power and apply the [Blade mark] debuff.
Roaring crash
Deal damage equal to 100% of attack power to the farthest and nearest doll from the boss.
If the boss has [Iron rock], stun both dolls for 1 turn.
[Iron rock]: Reduce stability damage by 2, increase DEF by 30%. If dispelled, gain [Broken defense alpha].
[Broken defense alpha]: Stability damage received is increased by 2, defense reduced by 30% and this debuff cannot be dispelled.
Notes:
This skill makes offensive dispel a requirement. Some notable sources of offensive dispel include:
- Qiongjiu fixed key Efficient Planning
- Tololo fixed key Galactic Cruise
- Vepley Skill II: Exclusive Stage
- Daiyan Skill I: Absolute Tuning
- Peritya Skill I: Fixed Erosion
- Battlepass SSR SMG: Classified Manuscript
- [Heat Recovery]
- Future options include Qiuhua, Springfield, Vector, etc.
Howl and shock
Designate an area around 1 unit and after 1 turn, deal damage equal to 60% of attack power to all enemies in the designated area and apply [Battle echo] on the enemies hit.
[Battle echo]: After attacking in your turn, the boss will counter attack with an ambush that deals damage equal to 80% attack power. Cannot be dispelled.
Sweeping in all directions
Deal damage equal to 100% of attack power to all enemies ignoring cover, gain [Unbreakable iron] and generate a shield with max health equal to 10% of hp. When the shield is present, reduce damage taken by 30%. When the shield is broken, gain [Broken defense beta].
[Unbreakable iron]: Reduce stability damage by 2, increase def by 30%. If dispelled, gain [Broken defense alpha].
[Broken defense alpha]: Stability damage received is increased by 2, defense reduced by 30%. cannot be dispelled.
[Broken defense beta]: Defense reduced by 10%, cannot be dispelled.
Important: You will still get points for damaging the shield so in some cases it’s better to not break it for more points.
You will still do more dps and get more points from breaking the shield, but if you are a mega whale and you kill the boss before the 7th turn then you will lose out on points (just mica things 🙂)
Indomitable fighting spirit
When stability is higher than 0, damage taken is reduced by 80%. After stability is broken, stability cannot be recovered for 2 turns.