Phase 1 Attack Patterns
Stormbringer will fly across the screen and will attack by sending a series of lasers targeting Nikke at random, these lasers do heavy damage and can kill a unit if they are hit frequently;
- These can be avoided by destroying the turrets on the left and right insides of each wing.
- These parts respawn and can be killed frequently dealing heavy damage to the boss.
- The heavier your CP deficit, the harder it is to kill the turrets affecting how much damage you take in return, the slower you are in killing them, the more damage you take.
A set of 3 interruption circles will appear on the screen.
- Failing to break any of the circles will result in a Nikke getting hit with a lightning strike, dealing heavy damage and potentially resulting in instant death.
- The boss will stop swaying for a few seconds in a row before this attack occurs.
One of the many ways you fail this boss is running out of time.
- Stormbringer has a habit of flying towards the player and off the screen for several seconds before appearing back.
- This happens randomly, thankfully not super often and not right after it’s already done this.
Phase 2 Attack Patterns
You will know when you have entered phase 2 as it will break the magnetic fields protecting its wings.
This is roughly ~50% HP left in the encounter. The same attacks from Phase 1 will continue in this phase as well.
- Shortly after its transition, it will do a charge up attack (It will look like a purple orb of lightning above its head).
- This attack will deal heavy damage, potentially killing a unit that is not in cover.
- This attack will stun whoever it hits but does not kill, and will heavy damage to cover.
- The boss will do 2 sets of 3 interruption circles in a row.
- Failing the first set will cause the boss to charge up an attack, which will wipe your party on higher difficulties or deal extremely heavy damage.
- Completing the first set of circles but failing the second set will cause a lightning strike, killing 2 Nikke.