Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank but only for summoner oriented team compositions. Provides sustain for all summon units in the battlefield with her passive and also CC with her Ultimate.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
AoE DPS and debuffer. If she's your main Crescent Moon unit, she can have almost 100% uptime on her debuffs thanks to her Ultimate.
Her Ultimate will increase the number of cards she throws at ALL ENEMIES up to 5 cards, making her a really strong AoE damage dealer.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Single target DPS that bounces all her attacks making her act as an AoE instead while taking advantage of artifacts like Eye of Truth.
Her passive provides lifesteal for everyone in the team when you enter Blood Moon. It got nerfed after the beta, but it's still one of the strongest DPS in the game.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Provides Shield at the start of the battle and with her Ultimate. Constantly heals other vassals as long they can maintain their shield.
Her shields are based on Max HP, and similar to other tanks / supports, you can ignore her basic attack and focus on the rest of her skills.
Her ultimate can be used not only to move the whole team around, but also to cheese a lot of boss mechanics, like the Rat King.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Bella is an amazing tank that works not only on summoner team compositions, but also general ones. Her puppets have great health and her stun on Ultimate provides a lot of utility.
Acappella is the best Crescent Moon in the game, you will see her on most team compositions regardless of what they do.
Starry-Eyed Aiona provides two things on any team she’s in: Great healing based on shields and also the ability to reposition at any given time with her Ultimate. This can be used to cheese a lot of boss mechanics.
Lamia is a core damage dealer used in plenty of team compositions, since her damage is really good and she also gives lifesteal to everyone in the team when entering Blood Moon.
Dalcarlo is the flex damage dealer of this composition, you could be using Cecia or Van Helsing instead.
Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Summons jellyfishes that will not only attack, but also heal 100% of the damage dealt (up to 3 summons, every 2 basic attacks). Depending on the number of summons, she also gets M.DMG Taken Down helping her survive longer.
When she uses her ultimate, the M.DMG Taken Down transform into All DMG Taken Down, pushing down enemies in a straight line and also stunning them.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
AoE DPS and debuffer. If she's your main Crescent Moon unit, she can have almost 100% uptime on her debuffs thanks to her Ultimate.
Her Ultimate will increase the number of cards she throws at ALL ENEMIES up to 5 cards, making her a really strong AoE damage dealer.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Applies Bleed with basic attacks and every other basic attack, if the target is Bleeding, duplicates the amount of stacks (up to 10). Her Ultimate also restores HP if attacking enemies with DoT effects.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Acappella is the best Crescent Moon in the game, you will see her on most team compositions regardless of what they do.
Hati: Transcendent is our main damage over time DPS units. You can run this team with only other DoT Vassals, but the damage output difference is pretty big.
Darcias is here to make use of Hati’s instant procs. For the most part she’s staple in this team until other units are released.
Dalcarlo is providing a lot of CC for the team and extra damage on Blood Moon after you have applied all your DoT.
Ami: Transcendent is a better tank for this team since you can do faster rotations than using Bella. Some people prefer to just use Starry-Eyed Aiona instead and no tank.
Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank but only for summoner oriented team compositions. Provides sustain for all summon units in the battlefield with her passive and also CC with her Ultimate.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
A Necromancer esque vassal, upon death of a non-Shade (eg. Teammates, Summons by teammates or Enemies) he can summon a shade, he also summons them after a number of basic attacks.
According to the number of shades in the field, increases the damage output of his Ultimate, which is also one of the biggest AoE skills in the game.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Staple sub DPS for summoner teams. You want to use her Ultimate to buff ATK Speed on all allied summoned units, since some of them tend to be quite slow (Transcendent Noah for example).
Not really worth using outside summoner oriented teams since she's used for her utility there, rather than her damage output.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Acappella is the best Crescent Moon in the game, you will see her on most team compositions regardless of what they do.
Bella is an amazing tank that works not only on summoner team compositions, but also general ones. Her puppets have great health and her stun on Ultimate provides a lot of utility.
Cecia and Noah: Transcendent are your main damage dealers for the summoner team composition.
Piera is the flex damage dealer and buffer for this team. You could be using instead another unit like Starry-Eyed Aiona, Seth, Lamia or Dalcarlo.