When Continuous DMG takes effect, there is a 5% chance to deal True DMG equal to 100% of the damage dealt to nearby enemies in a circle. Each instance of Continuous DMG on an enemy increases the continuous damage they take by 3%, up to a maximum of 30%.
Note: Take advantage of DOT Vassals to deal more damage.
Example team:
When enemy units burrow, they gain 50% DMG Reduction. However, they will surface as Control effects inflicted on them continue. Each instance of Control extends the duration of these effects on the enemy by 50%.
Note: Use AOE Control Vassals to unburrow enemy units.
Example team:
When enemy units burrow, they gain 50% DMG Reduction. However, they will surface as Control effects inflicted on them continue. Each instance of Control extends the duration of these effects on the enemy by 50%.
Note: Use AOE Control Vassals to unburrow enemy units.
Example team:
While vapors shroud the field, allies lose HP equal to 2% of their Max HP per sec. ATK SPD is reduced by 100% for units with HP Percentage below 70%. Units with HP Percentage below 40% become Stunned.
Note: Make sure to bring healers to mitigate the HP Lost.
Example team:
While vapors shroud the field, allies lose HP equal to 2% of their Max HP per sec. ATK SPD is reduced by 100% for units with HP Percentage below 70%. Units with HP Percentage below 40% become Stunned..
Note: Make sure to bring healers to mitigate the HP Lost.
Example team:
Tharsis showcasing a DoT team for Season 1
Tharsis sample runs for Season 1