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Team building 101

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Written by Jay

Published on: 2023-11-30

Updated on: 2025-03-13


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About team building in NIKKE

One of the main concerns for new players starting off in not only NIKKE but a lot of team based gacha games is wondering if the units they are using are strong and powerful enough to help them progress through the game.

However, there are more factors than just “This/These characters are the best” and “They will always work”

If you have ever looked at the in game system that shows which other players have cleared a stage, and they are lower power than you, but you keep wondering why you can’t or are looking to learn a bit more about why certain teams just work, then hopefully this guide will help you figure out the small (or large) nuances to why some teams are stronger and more optimal than others.

Some things to get out of the way right away:

Also remember that any character can and should be used, especially if it is a character you love or are a big fan of.

We are never going to be the ones to tell you not to use a unit, especially if she is your fave. If you can take anything away from this guide, and it helps you progress with the unit you love, then that is an even better result than taking whatever is meta, because at least you are making fun in the best way possible for yourself!


Understanding what makes a good team

Outside of making sure your team can fully rotate (1 NIKKE of each burst type), the only other important aspect of any team is synergies between units and skills.

The more you look at what buffs units bring and why players commonly pick these units, the more you’ll understand why certain buffs will always be strong or sought after. Here’s an example of each class type that NIKKE currently has, and why they are good at filling their role.

Disclaimer: The game tends to be a bit muddy with how units are classified. Units like Cinderella are considered a “Defender” while they are one of the strongest damage dealers in the game. So use these role descriptions as an example.


Supporters

Usually burst 1 characters that provide buffs and cooldown reduction (CDR from now on). CDR is a really important concept we’ll talk more about down below.

Supporter units usually give the team offensive buffs while not doing a lot of damage themselves and help you have more consistent rotations in between bursts.

Nowadays we have general buffs (ATK, attack damage, damage taken) and character based buffs that work better on specific characters (pierce, sustained damage, true damage, etc.).

We do not usually run pure healers as supports. NIKKE values offensive buffs way more than heals unless specific bosses require them, but those can also be included in this category.

Example of units that fit this criteria:


Defenders

Usually burst 2 and in some situations burst 1 characters. They shield, repair your cover, provide max HP (and sometime heals), taunt and make sure everyone is alive.

These characters need offensive buffs to be worth using since pure tank units are pretty bad on the current meta of the game (Centi for example is not used nowadays since she “only” shields the team and provides burst generation).


Attackers

The usual damage dealer characters every game with roles has. Most of them are burst 3 units.

They can be divided into hyper carries, sub-DPS and off burst units (characters that don’t need to burst and just give buffs or extra damage over a 3-minute fight).


The importance of good rotations

A fairly simple concept to understand is that most teams will run a “1-1-3” composition (one burst 1, one burst 2 and three burst 3’s)

A Burst 1 with a 20-second burst cooldown, A burst 2 with a 20-second cooldown, and 3 burst 3 units with a 40-second cooldown.

With this you are able to rotate between 2/3 Burst 3 units with a bit of choice on your part with only a few seconds of downtime (assuming you have no units with burst cooldown reduction)

There are other variations of team compositions that will vary based on the base burst cooldown of some units and the game mode you’re currently playing. Some burst 1’s and 2’s have varying cooldowns (40 seconds or 60 seconds in some cases) and will require you to change how your team rotates.

Realistically you cannot have a team without at least 2 Burst 3 units or else you’ll be in full burst once every 2 rotations which is not ideal in a full fight (of 3 minutes).

Regardless of what units you choose to use: