Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
AoE nuker (and one of the best ones). His kit revolves around dealing AoE damage while draining his HP.
Upon death, he revives himself and makes the next Ultimate cost 0 energy and also not drain his HP. Before dying he's also untargetable for 5 seconds and cleanses all debuffs on himself, but this passive can only be used once per battle.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Summons jellyfishes that will not only attack, but also heal 100% of the damage dealt (up to 3 summons, every 2 basic attacks). Depending on the number of summons, she also gets M.DMG Taken Down helping her survive longer.
When she uses her ultimate, the M.DMG Taken Down transform into All DMG Taken Down, pushing down enemies in a straight line and also stunning them.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank but only for summoner oriented team compositions. Provides sustain for all summon units in the battlefield with her passive and also CC with her Ultimate.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
AoE DPS and debuffer. If she's your main Crescent Moon unit, she can have almost 100% uptime on her debuffs thanks to her Ultimate.
Her Ultimate will increase the number of cards she throws at ALL ENEMIES up to 5 cards, making her a really strong AoE damage dealer.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Single target DPS that bounces all her attacks making her act as an AoE instead while taking advantage of artifacts like Eye of Truth.
Her passive provides lifesteal for everyone in the team when you enter Blood Moon. It got nerfed after the beta, but it's still one of the strongest DPS in the game.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
A Necromancer esque vassal, upon death of a non-Shade (eg. Teammates, Summons by teammates or Enemies) he can summon a shade, he also summons them after a number of basic attacks.
According to the number of shades in the field, increases the damage output of his Ultimate, which is also one of the biggest AoE skills in the game.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Heals every 4 basic attacks and cast a purify effect on the ally with the lowest HP (cleanse). Every time she procs purify, heals an extra 10%.
Her Ultimate allows you to 'revert HP back 3 seconds in time'. This can save you from boss mechanics that deal A LOT of damage if you time it properly and it's also used in PVP.
This Ultimate will also cleanse 1 debuff giving priority to CC effects and ignore Anti-Heal effects.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Provides Shield at the start of the battle and with her Ultimate. Constantly heals other vassals as long they can maintain their shield.
Her shields are based on Max HP, and similar to other tanks / supports, you can ignore her basic attack and focus on the rest of her skills.
Her ultimate can be used not only to move the whole team around, but also to cheese a lot of boss mechanics, like the Rat King.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
One of the strongest damage dealers in the game that's not an Ancestor. Worth investing since long term you will be able to max him out (Ancestors are a lot harder to get).
His damage and build revolves around basic attacks and stacking crit rate, while also transforming his basic attacks into AoE when he bursts.
In my opinion, one of the best (if not the best) damage dealer in the game with potential long term to scale even better.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T1
A support that links with another vassal to buff and acts as a secondary health. This link also applies All DMG Taken Down to both Ami and the other unit.
If Ami or the linked unit HP fall below 50%, both of them recover a percentage back but this effect can only be activated once.
Her Ultimate teleports everyone on the team to the targeted location and applies an ATK Speed buff for 10 seconds, while Ami and he linked unit also gain All DMG Up.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Applies Bleed with basic attacks and every other basic attack, if the target is Bleeding, duplicates the amount of stacks (up to 10). Her Ultimate also restores HP if attacking enemies with DoT effects.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Assassin with 150% ATK Speed passive increase for 10 seconds at the start of the battle thanks to his Special skill. Cheap Ultimate that not only deals damage, but also stuns and applies the same buff as his Special.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Limine is a flexible unit who can serve as a heavy AoE carry or a bloodsoul battery depending how you build her.
As a carry, she demands most of your bloodsoul to maximize her 20s Blood Servant debuff. As a battery, killing 5 enemies with or shortly after her Ultimate boosts Bloodsoul Recovery by 20% (in 5-man teams) and turns her into a solid off-burst damage dealer with strong basics and reliable AoE for handling boss adds.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Assassin that increases the cost of her Ultimate everytime you cast it. Both her Special and Ultimate rush to the targeted enemy and apply a Bleed that can stack up to 10 times (12 second duration).
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T2
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
At the beginning of the battle Augustine will use a chain to pull an enemy, deal P.DMG, stun him for 2 seconds and apply an Otherwordly Mark. He deals 30% increased DMG to marked enemies and when they die, allies recover 1 Bloodsoul.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Heals every 4 basic attacks but only 1 ally with lowest HP. Her Talent also provides All DMG Taken Down to everyone for 10 seconds if they're in range of her Ultimate.
Ultimate heals based on Edina's max HP 5 times, but it's also only 1 target. Great healer, but her biggest downside is that it's always single target.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Good tank that gets M.DMG Taken Down as long as he has a shield up. He gains shields based on Max HP with his Special (every 4 basic attacks) and with his Ultimate while also dealing AoE damage.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Assasin with rush at the beginning of the battle that applies a taunt on her Ultimate. This would kill most Assassins but if her HP falls below 40%, she will gain life-steal permanently and increases her own damage by 20%.
Both her Special and Ultimate applies All DMG Down to Hati after rushing to the targeted enemy unit.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Staple sub DPS for summoner teams. You want to use her Ultimate to buff ATK Speed on all allied summoned units, since some of them tend to be quite slow (Transcendent Noah for example).
Not really worth using outside summoner oriented teams since she's used for her utility there, rather than her damage output.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
His Talent allows him to 'store' damage and gain a shield based on 50% of the total damage (up to 30% Max HP).
He can restore his own HP every 4 basic attacks while his Ultimate allows him to cheese boss mechanics with a taunt and shield that can protect everyone in the team. His ultimate on auto will have positioning issues, so it's recommended to manual him.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Tank with passive HoT (heal over time) on his Talent. His Special skill also allows him to heal someone to his right, left or rear if their HP falls below 70% once per battle.
When using his Ultimate he will move all allies and provide damage reduction plus heals over time for 8 seconds.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T3
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T4
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.