This tier list is based on previous betas and CN communities. Use as reference and always test yourself what works based on your account / investment.
We will update when the game comes out and we can test all the units on the final version of the game, which should take a week or two until we can properly test and see what has changed since the last beta.
For more information and guides, please check our spreadsheet.
T0
Strongest Half Moon in the game by far. She's the reason you can run 1-1-3 compositions since most healers tend to be New Moon.
Provides physical damage, magic damage and crit rate buffs for everyone in the team. She also heals when she consumes any type of note.
If that wasn't enough, her Ultimate only costs 3 points and also increases Bloodsoul Recovery Rate for everyone.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
AoE nuker (and one of the best ones). His kit revolves around dealing AoE damage while draining his HP.
Upon death, he revives himself and makes the next Ultimate cost 0 energy and also not drain his HP. Before dying he's also untargetable for 5 seconds and cleanses all debuffs on himself, but this passive can only be used once per battle.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Summons jellyfishes that will not only attack, but also heal 100% of the damage dealt (up to 3 summons, every 2 basic attacks). Depending on the number of summons, she also gets M.DMG Taken Down helping her survive longer.
When she uses her ultimate, the M.DMG Taken Down transform into All DMG Taken Down, pushing down enemies in a straight line and also stunning them.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
A Necromancer esque vassal, upon death of a non-Shade (eg. Teammates, Summons by teammates or Enemies) he can summon a shade, he also summons them after a number of basic attacks.
According to the number of shades in the field, increases the damage output of his Ultimate, which is also one of the biggest AoE skills in the game.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Heals every 4 basic attacks and cast a purify effect on the ally with the lowest HP (cleanse). Every time she procs purify, heals an extra 10%.
Her Ultimate allows you to 'revert HP back 3 seconds in time'. This can save you from boss mechanics that deal A LOT of damage if you time it properly and it's also used in PVP.
This Ultimate will also cleanse 1 debuff giving priority to CC effects and ignore Anti-Heal effects.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
One of the strongest damage dealers in the game that's not an Ancestor. Worth investing since long term you will be able to max him out (Ancestors are a lot harder to get).
His damage and build revolves around basic attacks and stacking crit rate, while also transforming his basic attacks into AoE when he bursts.
In my opinion, one of the best (if not the best) damage dealer in the game with potential long term to scale even better.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T1
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T2
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T3
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
T4
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.
Until we can properly test all units, we recommend 4/4/4 for early/mid game. We will update slowly all units for endgame recommendations.