Daily Gacha Videos

Soda: Twinkling Bunny

RarityClassWeaponBurstCooldownElementManufacturer
40 seconds

Soda: Twinkling Bunny build & priority

Skill priority

Skill 1Skill 2Burst
7104
If you’re investing in the full shotgun team because of raids, you can take her burst to 7 too.

Best harmony cube

Bastion like most shotguns is BiS, but you can also go for reload speed with Resilience.

Stat priority

Used mostly for raids and elemental content, focus on getting elemental damage, ATK and max ammo capacity.

Your filler lines can be crit related, you can skip hit rate since she buffs herself.

Skills

Skill 1: Lucky Golden Chip
Passive
■ Activates at the start of the battle. Affects self.
Number of Golden Chip stacks ▲ 50.
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self.
Golden Chip: Critical damage ▲ 1.32 % continuously, stacks up to 50 time(s).
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and 1 ally unit(s) with the highest ATK (except caster).
Attack damage ▲ 10.51 % for 2 sec.

Skill 2: Beginner’s Rewards
Passive
■ Activates when entering Burst stage 3. Affects all allies.
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly :
Stage 1: Golden Chip 10 stack(s) and above.
Time Extension I: Full Burst Time Duration ▲ 2 sec. Active during Full Burst Time.
Stage 2: Golden Chip 20 stack(s) and above.
Time Extension II: Full Burst Time Duration ▲ 3 sec. Active during Full Burst Time.

■ Activates when casting a normal attack during Full Burst Time. Affects 1 enemy unit(s) nearest to the crosshair.
Additional effects triggered according to Time Extension state. Previous effects trigger repeatedly :
Stage 1: When in Time Extension I state.
Deals 52.04 % of final ATK as damage.
Stage 2: When in Time Extension II state.
Deals 85.02 % of final ATK as damage.

Burst Skill: Onward, Soda!
Active – 40.00S
■ Activates when using Onward, Soda!
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied.
Stage 1: Affects all enemies.
Deals 628.7 % of final ATK as damage.
Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self.
Hit Rate ▲ 38.91 % for 15 sec.
Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self.
ATK ▲ 65.25 % for 15 sec.

Character traits

Pros

– Good damage even without investment or a proper shotgun team IF you can maintain 30 gold chips every other rotation for her burst

– Extended full burst time it’s a double-edged sword, it’s good right now for shotgun teams since there is no CDR, but that could change over time, making it harder for B.Soda to fit in those teams long term

– Attack damage on skill 1 and ATK buff on burst makes her hit pretty hard even with low investment, catching up to the other meta shotgun units

– For any boss without core, shotguns will always perform amazing and B.Soda is no exception

Cons

– Without units that duplicate stack count of buffs, she cannot sustain 30+ golden chips since she gets roughly one stack every 1.5s

– Outside elemental content and shotgun teams, she will see almost no usage unless she’s your waifu

– Shotgun teams perform better on bosses without cores, making it even harder to fully commit to investing in 5 niche units for a full SG composition

Review

Should you reroll for Soda: Twinkling Bunny?

Not really. She’s a good shotgun, but this weapon type is quite limited on what type of content it can shine on.

If you are keen on rerolling, consider checking our guides to see what are the units you should be aiming for.

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