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Overload Gear and Stats Priority

Sefhi

writer

Published on: April 3, 2023

Last updated on: May 20, 2024

What is Overloaded Gear?

Tier 9 manufacturer gear can be upgraded once they reach level 5 to Tier 10, also called Overloaded Gear.

This gear will not only be stronger, but also have up to 3 bonus sub-stats that your Nikkes can take advantage of.

You can only upgrade Tier 9 manufacturer equipment if the Nikke has the same manufacturer and, most important, YOU CANNOT unequip these items, so make sure you overload first your strongest DPS and main team.

What sub-stats can you get?

You can get up to 3 sub-stats that can be stacked between them.

When you upgrade from T9 to Overload, the first sub-stat is guaranteed, the second one has a 50% chance and the third one has a 30% chance.

Welcome to the real endgame, rerolling your gear to get 3 sub-stats useful for most of your units.

Sub-StatMin ValueMax ValueProbability
Increase Element Damage Dealt9.54%29.16%10%
Increase Hit Rate4.77%14.63%12%
Increase Max Ammunition Capacity27.84%85.37%12%
Increase ATK4.77%14.63%10%
Increase Charge Damage4.77%14.63%12%
Increase Charge Speed1.98%6.09%12%
Increase Critical Rate2.30%7.07%12%
Increase Critical Damage6.64%20.36%10%
Increase DEF4.77%14.63%10%

Rerolling sub-stats

After you upgrade to T10 gear, you have two options to reroll the sub-stats, Change Effects and Reset Attributes.

Change Effects resets the attributes themselves if you got something bad like Charge Damage on a Nikke with an SMG, where it’s useless.

You can also use this option to try to get more lines if you only got 1 or 2, long term you want all your Nikkes with 3 sub-stats that are useful for them.

Reset Attributes lets you reroll the percentage values on your sub-stats, and this is something you should really not focus until much later in the game.

Using both options will cost you Custom Modules that you can farm in Special Interception.

Priority for sub-stats in Overloaded Gear

Every character benefits from different sub-stats, so if you are in doubt, feel free to join our Discord server and ask about what’s best for your Nikkes.

These tables are generalized for every weapon type, so you have a general idea of what’s best:

Sub-statPriority
Increase Element Damage Dealt⭐⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐
Increase ATK⭐⭐⭐
Increase Charge Damage
Increase Charge Speed
Increase Critical Rate
Increase Critical Damage
Increase DEF
Sub-statPriority
Increase Element Damage Dealt⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐⭐
Increase ATK⭐⭐
Increase Charge Damage
Increase Charge Speed⭐⭐⭐
Increase Critical Rate
Increase Critical Damage
Increase DEF
Sub-statPriority
Increase Element Damage Dealt⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐⭐
Increase ATK⭐⭐
Increase Charge Damage⭐⭐⭐
Increase Charge Speed⭐⭐⭐
Increase Critical Rate
Increase Critical Damage
Increase DEF
Sub-statPriority
Increase Element Damage Dealt⭐⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐⭐
Increase ATK⭐⭐⭐
Increase Charge Damage
Increase Charge Speed
Increase Critical Rate
Increase Critical Damage
Increase DEF
Sub-statPriority
Increase Element Damage Dealt⭐⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐
Increase ATK⭐⭐⭐
Increase Charge Damage
Increase Charge Speed
Increase Critical Rate
Increase Critical Damage
Increase DEF
Sub-statPriority
Increase Element Damage Dealt⭐⭐⭐
Increase Hit Rate
Increase Max Ammunition Capacity⭐⭐
Increase ATK⭐⭐⭐
Increase Charge Damage
Increase Charge Speed
Increase Critical Rate
Increase Critical Damage
Increase DEF

How to roll for Overloaded equipment lines properly

Rerolling for Overloaded lines is on its own a huge RNG system that is mainly for players who are either in the endgame and rolling for best in slot lines or are aiming to make their gear slightly better and don’t need or plan on overloading any more units currently.

It uses the same Custom modules to reroll that it does to upgrade gear to overloaded, and scales based on whether or not you decide to lock a line or not.

How Overloaded equipment lines currently function is as follows:

  • The top line has a 100% chance of appearing on both upgrade to overload and every subsequent reroll.
  • The middle line has a 60% chance of appearing on both upgrade to overload and every subsequent reroll.
  • The bottom line has a 30% chance of appearing on both upgrade to overload and every subsequent reroll.

The most efficient way of rerolling overloaded gear is actually quite simple, but there is no way of it not being costly due to the custom modules not being infinitely available or easy to farm.

Once a line appears on the gear, the other lines are locked out of getting that line. So as you lock or keep lines the “easier” it is to find the other lines you will need.

The best and most efficient way of obtaining the right lines goes as follows:

  1. Reroll for 1/3 best in slot lines on the third line.
  2. Lock the third line if it is one of the best in slot lines for the specific character.
  3. Reroll for the second line stat and lock, or reroll for both lines if you don’t want to lock.

Over a long period of time, locking ends up potentially saving more Custom modules, but the luck varies from player to player. Odds are that locking is better, as the first line being guaranteed saves a lot on its own.

Some units also don’t even need a bis third line to be viable or even competitive, so do make sure to look up what unit’s need what, as the opposite is also possible where there are lines that units MUST have to function fully. (Units like Alice, who has lines they need. Or units like Summer Anis who has lines they need to avoid).

In general always make sure you have a good pool of rocks if you are rerolling for best in slot lines, the amount of custom modules is finite, so this is the current long term grinding project you’ll be working on for a long time, probably even after they add a new power function to the game.

For more guides and best in slot overloaded lines for each character, we have each of them in our character pages.

3 comments on "Overload Gear and Stats Priority"

  1. aino says:

    This is very useful, tyvm.

  2. Sanadawarrior says:

    Very useful but no MG table?

    1. Sefhi says:

      Nice catch, added!

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